Be careful, because if you do not live in harmony with it, your cities will be threatened by natural disasters and diseases will fall on your inhabitants.Ĭorporation or Survival - Can you handle all the upcoming difficulties that await you along the way and will you become independent from corporations? You decide. Mother nature can defend herself against strangers. ![]() Gather new Resources - Optimization and resource management often clash here with empathy and making well-considered decisions. Take care of the needs of your citizens, because they make up the cybernetic population! Follow the daily lives of your individual residents.īuild a Community - The lives of our cybernetic inhabitants are not just about work, sleep and food. Natural disasters, diseases, the needs of the population and much more will not let you get bored in this new cybernetic world.īuild a Cybernetic City - Build a thriving, multi-district city with efficient production chains and nightlife attractions. ![]() Build, develop and strengthen your cities. Gus Goes to Cybertown.CyberTown - Is a game about interplanetary colonization where you create new cybernetic cities. The town consists of four houses and one park. The main character is Gus, a talking & singing do. You are playing as the dog Gus who searches the town after his 15 'CyberBuds'. Users were able to have jobs within the community, earning virtual money called CC's (Cit圜ash) that could be used to buy 3D homes and items. There were places ( chat rooms) available either through a 2D or 3D chat environment. New York City, New York, USA: Allworth Press. Gus Goes to Cybertown is an educational CD-ROM game for children released in 1993 by Modern Media Ventures. Cybertown (CT) (formerly Colony City) was a free (changed to pay per year in 2002), family friendly, online community. The business of multimedia (illustrated ed.). San Mateo, California, USA: HyperMedia Communications. Gus and the CyberBuds Software SchoolHouse Collection (A collection of twenty-seven educational CD-ROMs for children released in 1996.).Gus Goes to the Megarific Museum (1996).Upon completion of all in-game tasks, the player is treated to a final song on a "secret screen." These characters will also provide tidbits of educational information. Gus Goes to CyberTown is an interactive multimedia CD-ROM learning adventure for the entire family, with engaging learning activities for those 3-7 years. CyberBuds are revealed by interacting with various parts of each area. Product information Feedback Would you like to tell us about a lower price Product Description cd for Mac or MPC. Parents, teachers, and other educators have continuously sought ways to instruct children in a fun and interactive way. ![]() ![]() As the time changes, players can click on other items in the park to see them change as well. Gus Goes to Cybertown - Be a Cyberbud - Modern Media Ventures 1993 Brand: Modern Media Ventures 1 rating About this item Encourages children to explore, participate in learning activities. Cybertown's park includes a timeline that shows Gus through time, from a Neanderthal to a futuristic spaceman. Games are also hidden in each location, from spelling and number games to shape recognition and pattern matching games. The main character is Gus, a talking and singing dog, who must find the three CyberBuds hiding in each of the town's five locations. I feel like this was made by a school to teach kids about computers, but they only had like 3 days and 2 guys to make it. Meen Imagination Express Inanimate Alice Injured Engine Interactive storybook. Gus Goes to Cybertown is a children's educational CD-ROM game released in 1993 by Modern Media Ventures. None of the lyrics in the opening song make any sense.
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